佐鲁游乐场
Zorlu Playground
End of 2012, Carve was contacted by the London branch of WATG landscape architects with the request if Carve would be interested in collaborating on the largest playground development in Istanbul.
卡夫设计的出发点是,我们希望孩子们能够完全进入他们自己的想象世界:受到其他文字形状、颜色和前所未有的游戏体验的刺激。它应该是一个从远处就能看到的游乐场,但它本身就是一个世界。这导致了一个真正独一无二的游乐场:从概念到布局,从游戏设备到景观美化,所有东西都是专为Zorlu游乐场设计的。有了这个,佐鲁中心提供了一个独特的机会,为难忘的游戏体验创造一个背景。
The starting point for Carve’s design was that we wanted children to be able to completely dive into their own world of imagination: stimulated by other wordly shapes, colours and an unprecedented play experience. It should be a playground visible from afar, yet a world in its own right. This resulted in a playground that is truly one of a kind: everything, from concept to layout, from play equipment to landscaping, was designed specifically for the Zorlu playground. With this, Zorlu Center offers a unique chance to create a backdrop for unforgettable play experiences.
© IJreka
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© Oguz Meric
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© WATG
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© Carve
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游乐场由多个区域组成,并改变其外观:从入口区域的低矮、明亮和多彩逐渐转变为一个更具冒险性、更高和更自然的游戏环境。在这个梯度中,操场被划分为不同的“世界”,它们都有自己的特点。当父母坐在邻近的露台上或长凳上时,孩子们可以安全地独自探索整个操场。
The playground consists of various zones and changes its look: from low, bright and colourful at the entrance zone it gradually transforms into a more adventurous, high and natural looking play environment. Within this gradient, the playground is divided into different ‘worlds’, who all have their very own character. While the parents are sitting on the neighbouring terrace or the elongated bench that embraces the playground, children can safely explore the whole playground on their own.
Low play-islands
入口区域专为年幼的儿童而设,有着可以攀爬、滑落和探索的平缓山丘。在这些山上,反复无常的游戏形状为较小的孩子们提供了许多游戏元素,如蹦床、旋转器、攀爬网、吊床和滑梯。山峦起伏的形状反映了附近水上游乐场的形状。木杆中集成了照明元件。
The entrance area is dedicated to young children, with gentle hills to climb on, slide down and explore. On these hills, capricious play-shapes host numerous play-elements for the smaller children, like trampolines, spinners, climbing nets, hammocks and a slide. The wavy shapes of the hills reflect the shape of the neighbouring water-playground. In the wooden poles lighting elements are integrated.
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Deep valleys, a bridge and a giant slide
向操场中心移动时,山变成了山谷。在这里,我们可以探索一个隐藏的世界:一座桥、一个巨大的网状结构和一个巨大的家庭滑梯,可以同时供一群孩子使用。该场地由自然地形环绕,确保儿童在游戏区的安全。攀岩网和家庭滑梯是操场上引人注目的东西;该区域色彩鲜艳,从远处可以看到,激发了各个年龄段儿童的冒险和探索天性。
Moving towards the heart of the playground, the hills turn into valleys. Here, a hidden world can be explored: a bridge, giant netting structure and a giant family slide, ready to be used by a whole bunch of children at the same time. The site is embraced by a natural landform, keeping children safe in the play area. The climbing nets and family slide are the eye-catcher of the playground; brightly coloured and visible from afar, this zone stimulates the adventurous and explorative nature of children of all ages.
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Mountainrange coulisse
深谷被“山脉”环绕。几排墙包含了无限的游戏可能性,从攀爬、奔跑、躲藏、滑动和爬行,到玩捉迷藏和潜入一个完全不同的世界,可以俯瞰操场的其余部分。这些墙合在一起就像一个巨大的沙发,从一个人的角度看形状会发生变化。在这里玩是一次冒险:迷宫般的隧道、滑动墙、“鸟巢”、了望点和狭窄的小巷。一旦你进入这座山,有很多方法可以到达最高点。山谷景观中的巨大滑梯爬上小山,连接操场的两部分。在几秒钟的过山车滑行中,你又回到了操场的中心
The deep valleys are embraced by a ‘mountain range’. Several rows of walls contain an endless amount of play possibilities, from climbing, running, hiding, sliding and crawling to playing hide and seek and diving into a completely other world, overlooking the rest of the playground. Together these walls act like a giant coulisse, which changes shape depending from one’s angle. It is an adventure to play here: a labyrinthian system of tunnels, sliding walls, ‘birds nests’ and lookout points and narrow alleys. Once you’re inside the mountain, there are numerous ways to get up to the highest point. The giant slide from the valley-landscape crawls up the hill, connecting both parts of the playground. In a roller-coaster slide of seconds, you’re in the heart of the playground again!
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Two towers
除此之外,操场还包括两座塔楼,从塔楼可以俯瞰整个操场。他们的规模和能力水平各不相同,但毫无疑问是一个“家庭”的一部分。透明和非透明路线提供了无限的上升可能性!它们是由巨大的叠层立方体和木板构成的。这座三层楼高的塔楼位于操场的最高处,有一条长长的滑道,只有爬上山脉才能到达。滑梯部分潜入地下,被小山覆盖——几秒钟内,孩子们就可以滑到操场的中心。作为山地景观一部分的“鸟巢”也融入了塔楼中。它们起着隐蔽了望的作用;孩子们可以爬进去,在地上盘旋。第二座四层楼高的塔楼同样透明,内部主要用于攀爬、隐藏和休闲。
On top of this all, the playground contains two towers from which you can overlook the whole playground. They differ in size and ability level, but are unmistakably part of one ‘family’. Transparent and non-transparent routes offer an endless amount of possibilities to go up! They are made of large stacked cubics cladded with wooden slabs. The three storey tower sits on the highest part of the playground and contains a long slide which only can be reached by climbing up the mountain range. The slide dives partly underground, covered by the hill – within seconds, children can slide down to the heart of the playground. The ‘birds nests’ that are part of the mountain landscape are also integrated in the towers. They function as hidden lookouts; children can climb in there and hover above the ground. The second, four storey high tower is equally transparent and also has an interior which is focused on climbing, hiding and lounging.
© WATG
Imagination and playful temptation
Zorlu以其计划的方式脱颖而出:在很短的时间内,该项目得以设计、设计和建造。感谢各方参与,Zorlu游乐场超越了所有期望;它比人们想象的更丰富多彩、更密集、更具挑战性。但最重要的是,它成功地融合了两个重要的设计主题。首先,它是一个游乐场,孩子们完全可以在其中潜入一个富有想象力的世界;其次,从外面看,尽管它的颜色和形状不同寻常,但它与周围的景观完美地融合在一起。
The Zorlu stands out in the way it was planned: in a very short time span, the project was designed, engineered and built. Thanks to all parties involved, the Zorlu Playground surpasses all expectations; it is more colourful, dense and challenging than one could have imagined. But most importantly, it succeeds in merging two important design themes. First of all it is a playground in which children completely can dive into into an imaginative world, while secondly, seen from the outside and despite its colours and unusual shapes, it merges beautifully with the surrounding landscape.
In collaboration with: WATG, London UK Design: 2013-2014
Completion: May 2014
Client: Zorlu Center
Location: Zorlu Center, Beșiktaș, Istanbul, Turkey
Area: 1,600 m2
Carve team: Elger Blitz, Thomas Tiel Groenestege, Marleen Beek, Hannah Schubert, Lucas Beukers