景观视频教程

Obscure Reality

图库/居住环境/2019-4-22 10:59 189 0 收藏

模糊现实
Obscure Reality

创意纬度公共艺术学院:北京欢乐是离天安门广场最近的中式生活体验区。2018年7月,公共艺术作品模糊的现实浮出了北京欢乐东广场。作品由意境纬度公共艺术研究所设计,中国画院中央美术学院主办。
Idea Latitude Public Art Institute: Beijing Fun is the closest Chinese-style living experience area to Tiananmen Square. In July 2018, the public art work Obscure Reality floated above the East Square of Beijing Fun. The work was designed by Idea Latitude Public Art Institute and organized by the CCPA of China National Academy of Painting.

浮动模糊现实
Floating Obscure Reality

模糊的现实追求着浮云的形象,紧跟着广场不断变化的平台,呼应着广场和周围建筑上人们的活动。在老子的《道德经》中,他提到“至善如水”。模糊的现实一直在调节着环境的气氛,现场展示着水的流动状态。
Obscure Reality pursues the floating image of clouds, closely follows the changing platforms of the square, and echoes the activities of people on the square and surrounding buildings. In Lao Tzu’s Tao Te Ching, he mentions that “the highest good is like water”. Obscure Reality adjusts the atmosphere of the environment all the time, demonstrating the flowing state of water on the spot.

源自太湖石刻,2005年
Originating from Taihu Stone Cutting, 2005

隐晦的现实源于作者的一系列作品《太湖石刻》。隐晦的现实与中国的“太湖石”有着相同的声音。它旨在将中国传统美学融入当代实践,整合环境因素,实现“无私、无意义、无限”。
Obscure Reality originated from the author’s series of work Taihu Stone Cutting. Obscure Reality has the same sound with “Taihu Stone” in Chinese. It aims to involve traditional Chinese aesthetics into contemporary practice, integrate environmental elements, and achieve “selflessness, signlessness, infinite”.

太湖石刻工艺品系列
Taihu Stone Cutting Artwork Series

太湖第一石刻
The First Taihu Stone Cutting

与模糊现实的整合
Integrating with Obscure Reality

由于中国古代卷轴画多采用浮华的透视法,所以这些画都是由观众以内心的感受来诠释的,而不是固定的透视法。观众也可以与模糊的现实互动。
Since the cavalier perspective is usually applied in ancient Chinese scroll paintings, these paintings are interpreted by the audience with their inner feelings instead of a fixed perspective. The audience can interact with Obscure Reality as well.

中国古代卷轴画实例
Example of Ancient Chinese Scroll Paintings

模糊现实形态的变化推动着观众在它周围移动,发现了作品模式的变化。观众可以根据自己的意愿和视角与无限卷轴融为一体。这项工作的要素是在虚拟性和现实之间的转换过程中呈现出来的。人们可以进去,爬,坐,玩。
The variations of the shapes of Obscure Reality push the audience move around it and discover the changes of the patterns of the work. The audience can integrate with the infinite scroll according to their own will and perspective. The elements of this work are presented during the transition between virtuality and reality. People can enter, climb, sit on and play with it.

办公室名称:IDEA Latitude公共艺术学院
Office name: Idea Latitude Public Art Institute

办公室在项目中的作用:设计
Role of the office in the project: Design

设计:王永刚
Designer: WANG Yonggang

网址:www.ztwd.net
Website: www.ztwd.net

参与景观设计的其他设计师:冯英、孙江梅、尚连峰、邓中文、叶楠、白雪峰、崔竹龙、何延庆、高天霞、葛秀莉
Other designers involved in the design of landscape: FENG Ying, SUN Jiangmei, SHANG Lianfeng, DENG Zhongwen, YE Nan, BAI Xuefeng, CUI Zhulong, HE Yanqing, GAO Tianxia, GE Xiuli

设计单位:
Design organization:

意境纬度公共艺术意境
IDEA LATITUDE PUBLIC ART INSITITUTE

中国画院中央美术学院
CCPA of China National Academy of Painting

场馆提供商:
Venue Provider:

北京广安控股有限公司
Beijing Guangan Holdings Co., Ltd.

北京大栅栏永兴房地产有限公司
Beijing Dasilar-Yongxing Real Estate Co., Ltd.

北京欢乐商务管理公司
Beijing Fun Business Management Company

项目地点:中国北京市西城区北京乐园东广场
Project location: East Square of Beijing Fun, Xicheng District, Beijing, China

设计年份:2018年
Design year: 2018

建成年份:2018年
Year Built: 2018

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